[unable to retrieve full-text content]
Those waiting for Lab Zero’s action-RPG follow-up to Skullgirls will have to wait a while longer, as Indivisible has been delayed to 2019.
The developer went into detail about the reasons for the delay in a blog post. “While we did everything we could to prevent this from happening, the simple reality is that Indivisible ended up being a much larger project than we could have anticipated when the game was conceived way back in 2015,” the developer said. Specifically, the team underestimated the number of art assets they’d need to fully bring the game to life.
505 Games will continue funding most of the game’s development during this extended period, with Lab Zero using some of their earnings from Skullgirls to help out. The game is not being scaled back, which would have been difficult to do anyway, as “the game’s structure and story made it virtually impossible to cut levels or make other kinds of ‘easy’ cuts to reduce the scope of the game,” the developer. In fact, Lab Zero is hiring a new lead level designer and lead writer to help finish the project.
The game is still set to come to PlayStation 4, Xbox One, Switch, PC, Mac, and Linux when it arrives next year.
[Source: Lab Zero]
While I’m disappointed I won’t be playing Indivisible until next year, I’m glad Lab Zero is able to take the time to polish and round out the game the way they want. It should lead to a better game in the long run.